The party uses the sewers to bring Mother Toad back two guards as prisoners. While there, they realise her stealthy attempt to dose them with a highly addictive narcotic, but avoid an unnecessary confrontation. Mother Toad introduces them to another of her pawns, a service technician at the Gaol called Milton Stokefoot, and sets them the task of stealing the warder’s payroll from the High Bailiff’s strongroom. Stokefoot guides the party through a service tunnel to the base of the Bailiff’s Keep, only to find the entrance trapped. The party fends off deadly elyctric automatons and manages to disable the trap, but their way up into the keep is blocked.
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