Earthwound

Chapter 1, Part 2 - "Devil's bargain"

Wandering the stinking tunnels after their victory against the Goremule, the party stumbles upon a secret entrance into the cell of the grotesque and enormous dragonborn crime boss Mother Toad, who secretly operates her vicious cartel from here. She offers them a way out of the Gaol in return for service, and sends them to remove the minions of her enemy the High Bailiff. With no other options visible the party agrees, and engineers a prison riot on their return to the surface, using it as cover for a brutal surprise attack on loyalist guards.

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Chapter 1, Part 1 - "Punishment detail"

After an initial attempt at escape fails, the party is set a punishment duty by the High Bailiff Mercyworth. They are sent into the sewers below the prison, supposedly to clear an infestation of vermin. As they explore, they instead find a gruesome aberrant beast has taken residence below the prison, a man-eating Goremule ogrefish. They fight the beast and, by cooperating, manage to bring the monster down.

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Chapter 1 - Crucible

Souls of varied temperament, derivation and presumed transgression are interred in the infamous Scarwater Gaol of Akrea, which broods on a rocky crag in the middle of a waterfall, the perilous rapids themselves a surer confinement than the walls. Four are drawn together, seeking to resist the maniacal High Bailiff of the prison, their complementary abilities giving them strength as a group that no one of them could summon alone. Narrowly avoiding entanglement with a dangerous underworld figure operating in secret from the bowels of the Gaol, the group instigates a mass prison break by saving a war hero from execution. They find their way to freedom, and leave the ruined Gaol ablaze behind them.

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Prologue

A small squad of Bukaran soldiers are sent to clear an infestation of vermin from a cave system near the settlement of Piarin. As they explore, the squad discovers not the vermin the expected, but a swarm of ashen zombies. A desperate fight begins in the caves – grasping grey hands met by blades and blazing fire.

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