(For character sheet go to Carrag)


A son of the Clan of the Black Ram, an ancient and hidebound clan of the remote and inhospitable highlands of Dornland. As his father had died in battle before he was born, Carrag was brought up by his mother on stories of the heroes of the clan: the Stonefist Wardens. Though not a great thinker, Carrag longed for this glory. Lacking a father he was only allowed into the men’s hall as a serving boy, and was never given a place at the feast table. The women pitied him and taught him many of their own arts of war, things the other men had never bothered to learn, but he knew he must find his place on his own.

When still just a teenager, albeit an unusually strong one, Carrag stood boldly before the chief of his clan and declared his intent to go through the trials, though he was younger than any before. The response was uproarious laughter, and the drunken chief declared that without a father to sponsor him, Carrag would never be allowed to go through the clan’s initiation. With these words, he knew he would never be allowed to be one of the Stonefist Wardenss.

After being laughed out of the hall, Carrag was furious. Knowing he would never get permission to undergo the trials, he decided to brave them on his own. He went straight to the clan’s ritual house, forbidden to the uninitiated. He surprised the guard there, knocking him down with a mighty blow with a rock – and broke in. While the clan’s warriors caroused drunkenly, Carrag took from the altar the great Clanstone hefted it onto his shoulders and began to scale the track up to the peak of Ram Mountain on his own, to the place of initiation.


Leaving the warmth and the lights of the village behind him, Carrag climbed to the top of Ram Mountain: a lonely ascent under the stars up three thousand steep and winding steps with the massive Clanstone on his shoulder the whole way. Though he would stumble every now and again, he forces himself onward. Finally, when he all but numb with cold, with muscles burning in agony and with breath ragged through his teeth, he reached the platform at the craggy peak.

Stumbling with exhaustion, Carrag dragged himself across the last few tortuous yards and onto the natural stone dais there. While the wind whipped about him, howling and hungry, he looked down to see the whole world laid at his feet. Clouds rolled across the great abyss of the Earthwound below and, as the rock beneath his feet thrummed with excitement, he felt his fatigue drain away and his his limbs fill with a strange, electric, energy. With the aurora flickering above, Carrag lifted the clanstone high over his head and laughed his wild triumph to the sky.

Mere minutes later the Clan Chief and his warriors trooped grimly up to the craggy platform, finding Carrag the Rite-breaker standing motionless atop the dais, solid and still as the mountain itself. The Chief called out angrily, and the Rite-breaker turned. With a broken laugh like a carrion crow, Carrag throws the Clanstone down at the feet of the Chief and with a stroke of terrible light, and a clap of thunder, the great stone broke.

With this act of defiance, Carrag declared himself the last of the Stonefist.


Shaken and blinded, the Chief cried out to his gathered warriors and, together, they closed in on the Rite-breaker. Though he fought like a wild thing, the very stones cracking with his mighty shouts, they drag him down by sheer numbers. Though his skin is as hard as stone they beat him with their fists and wooden cudgels, they stamp at him with their booted feet. Finally, Carrag succumbs.

The warriors drag the rite-breaker down the steps shouting their anger and their loss. He is stripped and beaten and driven from the village, defeated even in his moment of glory. His mother risks much to bring him a bundle of clothes and some scant few copper coins – though she doesn’t say it, when she meets his eyes he knows she is proud he has stood up for himself.

Carrag, clanless and banished as he is, walks proudly to his new life.


Though having little in the way of a plan, Carrag heads for the capital of Dornland, the fortress-city Galreach, hoping to find the great fortune he feels awaits him. Galreach is not what expects though – it is both too large and too small, and has little time for an clanless exile like himself.

Miserably, he spending what little coin he had on drink, finding himself getting into fights with strangers (who are thoughtful enough to provide him with their purses of coin after they are knocked down). Though he seeks in this, the city of the High King, he does not find the greatness he longs for, and he sets himself to leave.

Finding honest work as an outrider on a goods caravan, Carrag heads down to the middle strata. Though he starts on rocky footing with the traders, for his drinking and boisterous ways, he earns his keep when the caravan gets attacked by bandits he carries the fight all but single-handedly. They take him with them all the way to flat temperate lowlands of Falxany.

Carrag hadn’t seen so many people in his entire life – a constant stream of traders, farmers, workers, itinerants, and so many more all followed the roads (and sometimes canals). Once he’s gotten that far, though, it’s only natural that he decides to abandon his trader friends, and he heads to the capital of the place: mighty Akrea, the artificers paradise, the heart of the kingdom.


Earthwound pixolotl